Fable Fairways.

Fable Fairways.

Fable Fairways.

A pop-up mini golf book

that teaches kids simple physics

A pop-up mini golf book

that teaches kids simple physics

A pop-up mini golf book

that teaches kids simple physics

Fable Fairways knight beside the pop-up book
Lining up a shot on the castle course
Playing with the knight launcher
The pop-up castle course
01 / 04
Fable Fairways knight beside the pop-up book
Lining up a shot on the castle course
Playing with the knight launcher
The pop-up castle course
01 / 04
Fable Fairways knight beside the pop-up book
Lining up a shot on the castle course
Playing with the knight launcher
The pop-up castle course
Fable Fairways knight beside the pop-up book
Lining up a shot on the castle course
Playing with the knight launcher
The pop-up castle course
01 / 04

Background.

Background.

Background.

01 / 06

01 / 06

A pop-up book that opens into a mini golf course, played with a knight that swings a spring-loaded club. It teaches kids 6 and up how different weights move differently, with a guided path to follow and room for a second player. Fable Fairways joins the animal stories of a fable with the golf fairway: tales and tees guide your way.

ROLE

Designer, Illustrator

TIMELINE

6 Weeks

MATERIALS

Cardstock, Chipboard, PLA

ADVISOR

Kimberly Snyder

AGES

6 and up

ROLE

Designer, Illustrator

ADVISOR

Kimberly Snyder

TIMELINE

6 Weeks

AGES

6 and up

MATERIALS

Cardstock, Chipboard, PLA

ROLE

Designer, Illustrator

MATERIALS

Cardstock, Chipboard, PLA

AGES

6 and up

TIMELINE

6 Weeks

ADVISOR

Kimberly Snyder

INTERACTIVE • 3D

INTERACTIVE • 3D

Wind it up.

Take the shot.

Wind it up.

Take the shot.

Wind it up.

Take the shot.

Drag sideways to wind the knight’s torsion spring and watch the coil twist inside. Let go to strike the puck in slow motion.

Tap View in AR on iPhone or iPad to place the whole board on your table.

Tap View in AR on iPhone or iPad to place the whole board on your table.

MODELS

Book scan + knight

Book scan + knight

AR FORMAT

Apple Quick Look

Apple Quick Look

SCALE

1 : 1

1 : 1

RENDERER

three.js

three.js

Research.

Research.

Research.

02 / 06

02 / 06

FINDING 01

Six and seven year olds are gaining independence, critical thinking and fine motor skills, so the toy should work all three at once.

Six and seven year olds are gaining independence, critical thinking and fine motor skills, so the toy should work all three at once.

FINDING 02

Learning toys each teach one thing well, but none pairs self-guided learning with play for more than one child.

Learning toys each teach one thing well, but none pairs self-guided learning with play for more than one child.

FINDING 03

A six year old’s minimum grip is 11.5 lbs and pinch is 3.5 lbs, so every part is sized and weighted for small hands.

A six year old’s minimum grip is 11.5 lbs and pinch is 3.5 lbs, so every part is sized and weighted for small hands.

CHILD DEVELOPMENT

MIDDLE CHILDHOOD, AGES 6 TO 7

01 INDEPENDENCE

Doing it on their own.

Doing it on their own.

Kids this age take on simple chores and tasks alone, so the game has to explain itself.

02 THINKING

Planning a move.

Planning a move.

Critical thinking and basic math are sharpening, so aiming a shot becomes a real puzzle.

03 MOTOR SKILLS

Small, precise hands.

Small, precise hands.

Fine motor skills are developing, so the launcher rewards a careful push.

04 LEARNING STYLE

Curious and hands-on.

Curious and hands-on.

They learn by doing and asking questions, and their attention for structured learning is growing.

PERSONAS

Sally (6) is creative and loves to learn. Joseph (7) is a curious, self-driven only child. Ava (7) loves stories and a challenge. Together they need cooperative play, toys that travel, and a break from screens.

CENTRAL THEMES

PHYSICS

THINKING

MOTOR SKILLS

Three child personas: Sally, Joseph and Ava
ERGONOMICS

Six and seven year olds grip at 16 to 26 lbs and pinch at 5 to 7 lbs, with a minimum of 11.5 and 3.5. Playground handrails for ages 5 to 12 run 2.4 to 3.9 cm, so the knight’s head is 1.45 in across to fill a small grip.

1.45 IN HEAD

11.5 LB GRIP

3.5 LB PINCH

A child gripping the Fable Fairways knight
MARKET ANALYSIS

Four learning toys from $22 to $40. Each teaches one idea well; none combines them inside a pop-up book.

MARBLE RUN · POP-UP BOOK

4 TOYS / WHAT FABLE FAIRWAYS BORROWS

MindWare Marble Run

MindWare Marble Run

Dinosaur pop-up book

Dinosaur Pop-up Book

Wooden balance game

Balance Game

Mouse Trap board game

Mouse Trap

MARBLE RUN

$39.95

$39.95

$39.95

Open-ended building that teaches simple mechanics, ideally for one player.

POP-UP BOOK

$24.98

$24.98

$24.98

An engaging pop-up book for visual learning, made of cardstock and paper.

BALANCE GAME

$29.99

$29.99

$29.99

Hands-on wooden pieces for fine motor skills and critical thinking, for 2 to 4 players.

MOUSE TRAP

$21.99

$21.99

$21.99

A Rube Goldberg board game that teaches simple mechanics, for 2 to 4 players.

SELF-GUIDED

GUIDED

SINGLE PLAYER

MULTIPLAYER

MARBLE RUN

BALANCE GAME

POP-UP BOOK

MOUSE TRAP

FABLE FAIRWAYS

DESIGN OPPORTUNITY

A toy that is both open and close ended, self-guided, and playable with more than one child.

A toy that is both open and close ended, self-guided, and playable with more than one child.

The top right was empty. Self-guided toys like marble runs are played alone, and the multiplayer games lean on step-by-step rules.

Design Objective.

Design Objective.

Design Objective.

MUST HAVE

Teach how different weights move differently

A guided path a child can follow alone

Sized for a 6 to 7 year old’s grip

SHOULD HAVE

Play for two, taking turns

Folds flat to store on a bookshelf

COULD HAVE

More than one level in the book

A course you can place in AR

Concept Ideation.

Concept Ideation.

Concept Ideation.

03 / 06

03 / 06

Thirty concept sketches, part one
Thirty concept sketches, part two
SKETCH IDEATION

Thirty quick concepts that blend existing toys with new ideas, from marble runs to balance games.

REFINED SKETCHES

Five directions taken further: Pop-Up Sports, Shuffle Golf, Tetris Balance, a musical marble run and a modular water run.

30 CONCEPTS

SKETCHING

MARKER RENDERING

Shuffle Golf final concept sketch
SHUFFLE GOLF

The direction that went forward: mini golf in a pop-up book. The pages rise into a course, and a self-launching puck sends the ball around it.

FINAL CONCEPT SKETCH

Prototyping.

Prototyping.

Prototyping.

04 / 06

04 / 06

Compliant spring puck prototypes
Catapult launcher prototype
COMPLIANT PUCK

The first launcher used the plastic itself as a spring. Every version after it kept a compliant mechanism of some kind.

CATAPULT MECHANISM

A tip from Andy Cho led to a torsion spring catapult, shrunk into a popsicle stick model and turned sideways into a golf swing.

COMPLIANT MECHANISM

TORSION SPRING

3D PRINTED PLA

Pop-up fundamentals practice
Geometric pop-up study
Living room pop-up model
POP-UP FUNDAMENTALS

Starting from zero: two weeks of cut and fold techniques, origami architecture and pop-up tutorials, ending in a full living room spread lined with chipboard.

Castle scene pop-up prototype
CASTLE SCENE

After feedback the living room became a castle: one large centerpiece to play around, with everything else flat to the page so the puck slides freely.

Castle scene prototype from above
TECHNICAL DRAWINGS

The head is 1.45 in across, sized to a six year old’s grip, and the smallest part is 1.25 in with a hole through it to reduce choking risk. The torsion spring works in both directions, with a limiter so it never over-winds.

Knight technical drawing with dimensions
Exploded view of the knight launcher

Final Model.

Final Model.

Final Model.

05 / 06

05 / 06

Final launcher prototype
Torsion spring coil inside the launcher
Launcher iterations lined up
FINAL LAUNCHER

Many torsion spring versions tuned the strength and durability. The shaft and spring became separate parts so the spring stopped shearing.

THE BOOK

Printed cardstock layered over chipboard for rigidity. The base plate was hand drawn in Procreate, and three strings through the spine fold the castle flat when the book closes.

Final pop-up book castle detail
Final book on the workbench
Assembling the final book
Puck on the green starting circle
GAMEPLAY

Start on the green circle, follow the path and land the puck in the red zone to win. Two players can take turns to see who finishes first.

Puck landing in the red zone
A seven year old testing the knight
USER TESTING

A seven year old tested the knight and an early version of the book.

FEEDBACK

The head fit his hand, he worked out the launcher on his own, and the half-built book already caught his attention.

CARDSTOCK

3D PRINTED PLA

Knight ready to swing at the puck
Knight swinging the axe club
Fable Fairways placed in AR on iPhone
Knight ready to swing at the puck
Knight swinging the axe club
Fable Fairways placed in AR on iPhone
01 / 03
Knight ready to swing at the puck
Knight swinging the axe club
Fable Fairways placed in AR on iPhone
Knight ready to swing at the puck
Knight swinging the axe club
Fable Fairways placed in AR on iPhone
01 / 03
Knight ready to swing at the puck
Knight swinging the axe club
Fable Fairways placed in AR on iPhone
Knight ready to swing at the puck
Knight swinging the axe club
Fable Fairways placed in AR on iPhone
01 / 03

Outcome.

Outcome.

Outcome.

06 / 06

06 / 06

Time was the biggest hurdle: three levels were planned and one was finished. Starting with no pop-up or character design experience, the project pulled illustration, form modeling, character design and mechanism engineering into one finished toy.

Time was the biggest hurdle: three levels were planned and one was finished. Starting with no pop-up or character design experience, the project pulled illustration, form modeling, character design and mechanism engineering into one finished toy.

NEXT

Two more levels

NEXT

Two more levels

NEXT

Two more levels

CREDITS

INSPIRATION CREDITS

Andy Cho

Amiti Arunmozhi

Heidi Pineda Meza

Kyle Hagerty

Jett Lopez

CHARACTER DESIGN

Kathryn Hoang

IMAGERY

Kevin Park

StorySet (illustrations)

Adobe generative vector art

Polycam 3D scans

NEXT PROJECT • 01 / 06

Duo.

Duo.

Multimodal Task Lamp

STATUS

Industrial Design, Georgia Tech ’28

Design Bloc, Teaching Assistant

SITE

V.2026.10

Typeface Provided by TypeType

© 2026 Kevin Park · All projects shown with permission of credited collaborators.

STATUS

Industrial Design, Georgia Tech ’28

Design Bloc, Teaching Assistant

SITE

V.2026.10

Typeface Provided by TypeType

© 2026 Kevin Park · All projects shown with permission of credited collaborators.

STATUS

Industrial Design, Georgia Tech ’28

Design Bloc, Teaching Assistant

SITE

V.2026.10

Typeface Provided by TypeType

© 2026 Kevin Park · All projects shown with permission of credited collaborators.